Create hand-keyed and motion-capture gameplay animation for Project Florence.
Location: Europe — remote / Rzeszów, Poland
Contract and work arrangement: Full-time; remote/hybrid. Open only to game-industry candidates based in Europe.
Implement animations in-game, troubleshoot across departments, prototype archetypes and contribute to motion-capture shoots.
Typically five or more years in game animation; creature/quadruped animation, anatomy, timing and strong English communication. Unreal, Maya/MotionBuilder and scripting are advantages.
View the official vacancy and apply.
Employer posting date: 2026-10-22. Added to the source spreadsheet on 25 October 2026, separate from the employer posting date. Verified by AnimaWorker on 26 October 2026.
Source: Official employer vacancy. AnimaWorker expiry is an internal WP Job Manager date, not an employer application deadline.
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