Create game assets across modeling, texturing, optimization and engine integration.
Location: Hanoi, Vietnam
Contract and work arrangement: Full-time, hybrid; up to three work-from-home days per week, tied to the Hanoi studio.
Create low/high-poly characters, props and environments; maintain UVs, baking and asset integration.
Strong mobile-game asset skills; Maya/3ds Max/Blender/ZBrush and Substance Painter/Photoshop; knowledge of polygon, texture and shader budgets.
View the official vacancy and apply.
Employer posting date: 26 October 2026. Added to the source spreadsheet on 25 October 2026, separate from the employer posting date. Verified by AnimaWorker on 26 October 2026.
Source: Official employer vacancy. AnimaWorker expiry is an internal WP Job Manager date, not an employer application deadline.
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